Archive for the ‘process’ Category

Who’s Next? — How to Prioritize Your Product Backlog

Tuesday, May 5th, 2009

If we are to do just-in-time user stories, we better know what is next, so we are not wasting any time on detailing stories way ahead. In this post we will look into how we will know what is next in line. If you have only one, or just a few, ...

Scrum, XP, Lean … Who Are All These People?

Wednesday, April 29th, 2009

The Agile movement *) has a lot of buzzwords. Keeping track of them, and knowing what is what is not always that simple. Questions you might ponder may include What is the difference between Scrum and XP? Why are some using Scrum and some XP, and why are some using both? What does XP ...

Just-in-Time User Stories (in the Product Backlog)

Thursday, April 23rd, 2009

In our summary post of Scrum, we refer to the Product Backlog as "a list of functional and non-functional requirements sorted by importance". This post aims to improve and add to this definition. We have decided to go with user stories in the Product Backlog. A user story is a short ...

A Few of Our Burn-Down Graphs

Monday, March 2nd, 2009

More than a month ago, I promised to show you a few burn-down graphs. As you now know, we hibernate during winter in the arctic areas, but now it's spring (!), so I'll get going. I'll be showing burn-down graphs for a project we started to create a spanking new product. ...

The Burn-Down Graph

Monday, January 19th, 2009

The burn-down graph provides the team with visual feedback on the sprint progress. The process of setting up a realistic burn-down graph is imperative. In this post, I'll get into why and how. I have been eager to share more from our experiences with Scrum. Some might remember our Scrum-series from ...

The Power of Feedback

Monday, November 10th, 2008

This post is really about our broken comment system. We are suckers for feedback here at Aptoma. We hold listening to the right sources of feedback as core for improvement in the right directions. As I frequently mention: without feedback there is little chance of improvement. In fact, the possibility to ...

6 Months In: Our Scrum Experiences

Thursday, November 6th, 2008

We've been scrumming for about 6 months. It's been great fun, and it's about time for a recap. This post covers the benefits and challenges discovered so far. Also, we offer some warnings to anyone currently considering to adopt scrum. 3 Benefits Team communication has improved. There's less of the "I'll go ...

Estimation Using Planning Poker in Scrum

Friday, October 10th, 2008

To do estimates we use planning poker. The concept is really simple. Here I'll tell you how. The cards Everyone gets their stack of cards, from which one picks one card per round of estimating a task. The numbers represent hours, "?" means just what you think ("I have no clue") and ...

Scrum Basics – Now With Goobledygook, an Image and References

Friday, September 12th, 2008

Scrum, Scrum, Scrum. We've been covering Scrum in such detail it makes you sick. And now we've finally covered it all (the basics, that is). I'm still quite sure we'll be returning with more rationale, elaborations and goobledygook in general. This will to some degree be a copy of the Scrum ...

The Retrospect – Even Better Next Time!

Wednesday, August 27th, 2008

I have already asserted that without feedback, there can be little or no improvement. And we need to provide and receive feedback to improve ourselves and our team members. This post is part of our Scrum-series, and we have arrived at the fifth and last activity in the Scrum-process (according to ...